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Showing posts with label practice. Show all posts
Showing posts with label practice. Show all posts

Saturday, September 22, 2018

Qilin Concept Layout n Practice Plus Maple Bacon Animation Film




Still working on coming up with this in a manner I feel satisfactory with.


This is another motion graphics & Animation sort of moving picture. I will animate the hair in layers, and I have already shot my cloud B-Roll all summer, and I have lots of it.

I will be including it into my Qilin film project.

This style is not anything new and I had seen many similar pieces of art (especially anthro foxes and cats usually in a kimono), but STILL compositions. I'd always wanted to do my own unique version with my own characters. It's basically 1 or 2 figures within a Chinese mountain side garden. I'd seen a lot of these kinds of things in China.

Back in 2002 I was at Antrho Con in Philadelphia and I bought a Portfolio and a few other prints by Dark Natasha including THIS one which I want to credit as my favorite in this style, which also somewhat reminds me of Gongbi paintings.

As much as I like her work, I don't want to do it exactly like hers, but my own version that is more me. I also cannot decide if I want to do spring or autumn, or even red maples.

To give you an example of my own styles of Qilin as Anthro I have THESE:


Obviously, I wouldn't be doing an animated cartoon piece anywhere near this detailed, but more simplified for animation. 
More like THIS:

Or similar to these:



I'm STILL working on figuring that out, including the composition layout and framing. I can;t decide how it will be yet. I'm getting closer, but I'm still not there yet. I will eventually get it, but I need to work at it.

The major frustration is due to not being easily able to access life drawing classes. I want a more formal and disciplined study for that.

As you can see in Dark Natasha's piece there's falling flower petals & leaves. SO, i'bve spent quite a lot of time learning & practicing custom making particles in Adobe After Effects CC. I did NOT know how to get that to work for a few years, and was very frustrated.


As you can see, the falling petals in this work is just pink triangles. Literally NO ONE I'd asked knew how to make a custom particle and all the tutorials were outdated and didn't work. NO one at UMASS knew how, and the curator, Jeff, also didn't know how. I must've asked easily 3 dozen individuals, and they also didn't know, including those whom taught After Effects in classrooms, or worked at gaming studios, and NONE of the people whom made tutorials would answer me on: YouTube, Twitter, and Email.

It was my daughter whom helped me to come up with the triangles as a compromise, and even programmed them. Then the curator, Jeff, helped me fix the programming.

Obviously, I've learned a lot more about particles since then, but I still couldn't get a custom particle to work. So, I had to reach out to Adobe and their people in the forum helped me.

So, these are the custom particles I came up with, plus using trackmats:

That was A LOT of WORK! 

Some of the particles are leaves. The leaf was an open source bit I borrowed online. But I want to actually custom make my own soon. I finally got a new scanner.

Other particles are my Black UniGryphon Logo. Some are like falling leaves, and other are like snow fall, or confetti.

So, you can see how a lot of these things are related. I'm often still perplexed about pre-compositions in After Effects, but I'm getting better at it.

Leaves, and Maple Leaves are gonna be a HUGE focus lately, especially since the film I'm a DP 7 Chief Editor & Graphics on is called "The Holy Maple Tree" and we finally did some filming for that. I'm NOT filming today tho'.

I've also been Live Streaming my work on Twitch:


Maple Bacon Film is Almost Done:


But also the Animated Film I'm doing with my daughter is almost finished. It would've been done in July if not for the heat waves.















Thursday, December 14, 2017

Recap of Horse Animation Practice So Far



Horse animation by BlackUniGryphon (Kandice):
















Heidi doesn't have any quadroped animation walk cycles published, but I know she was working on some.  

It's important to do quite a bit of practice for more walk cycles, and a lot more anatomy. I know human anatomy might seem unrelated, but Life Drawing actually improves skills and proportions quite a bit because it's helps hand-eye-coordination.